Thursday, 28 April 2016
WorldKit: Rapid and Easy Creation of Ad-hoc Interactive Applications on ...
Now just think what this can do to the world of Education!!!!
Wednesday, 27 April 2016
5 Best Practices for the Flipped Classroom
5 Best Practices for the Flipped Classroom: Blogger Andrew Miller offers some strategies for making the model work, including appropriate reflection, technology considerations, creating a need to know and more.
Sunday, 24 April 2016
Just for fun!! What's your favourite one?
I am tossing up between the colour changing pen and the vacuum cleaner!!
10 Amazing things every teacher needs!
10 Amazing things every teacher needs!
Saturday, 23 April 2016
Friday, 22 April 2016
What does a personal Learning Environment look like?
In class task..Week 6 # Mindlab # Auckland
Brooke's Personal Learning Environment
Tuesday, 19 April 2016
Measuring and quantifying Intelligence...a task little understood!
Resonating from last week's session at the Mindlab was the discussion about Intelligence and IQ
tests. a subject dear to my heart as I have always valued 'emotional intelligence' above any other in a
human being. Here's a link to a recent study that discusses the issue further
How do we measure Imaginative Intelligence?
tests. a subject dear to my heart as I have always valued 'emotional intelligence' above any other in a
human being. Here's a link to a recent study that discusses the issue further
How do we measure Imaginative Intelligence?
Saturday, 16 April 2016
Gaming to Reflect
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| Flanders Field |
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| HMV Prize |
When 7 and 8 year olds use Mine Craft to create
Flanders Field strewn with poppies
and
HMV Prize with William Sanders on board, waiting for
German subs in still waters on a
moonlit night..
in their own time, at home , with no project or home learning
demands from the teacher, celebrations are called for
because...
1. The Inquiry into Anzac Day has been owned and led by
these learners to have made this kind of an impact.
2. Anzac Day and its message has hit home and inspired a
respectful response in kids so young.
3. Gaming is a very valid tool for learning when children are
left to 'their own devices' in the right context with the
background work done by the coach/teacher/facilitator.
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